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Gaming
Mobile Review Monday - Run Roo Run

I tried 23 pictures to not get my name on this picture...fuck my life

Hey guys, today we'll be taking a look at a game I felt was overlooked in the mass mobile market, say that 5 times fast. The game in reference is Run Roo Run from publisher 5th Cell and designed by Jeremiah Slaczka which is a side scrolling platformer for iOS (sorry
android people, next week my "digital dawgz")

More after the break

In the beginning you see that Roo is playing around with his...err...her...err THEIR child in the outback. Nothing could possibly go wro-OH NOOOOOEEEESSS the baby kangaroo is kidnapped! Well, it's clear that Roo isn't going to stand for this sort of shenanigans so he...she...IT decides to go on a journey to get their baby back!

The angry eyes panel is the best panel

Now this is where the game mechanics kick in. The point of Run Roo Run is to get Roo from one side of the screen to the other while avoiding perilous traps and situations because apparently the Australian wasteland is nothing to fuck with. Now, this sounds pretty simple and is for the first few levels. You have the basic mechanics of make Roo jump over a cactus or a spike, the classic stuff you'd expect. This game likes to baby you, hold your hand, lull you into a false sense of security that it will be a cake walk getting your baby back.

Touch to jump they said...it'll be easy they said...you'll have FUN they said

It's all fun and games until you're invisible, sliding down an ice ramp, flicking a switch, and timing your millisecond jump

It is in that respect that this game is a damned, dirty liar.

It starts adding in cannons that move back and forth in the vein of Donkey Kong Country, spike switches, tire bouncing, wall jumping, tire swings, ice slides, umbrella floating, and that isn't even the complete list. If that isn't enough, they grade you based on how fast you can do it for a rating.

There are 20 chapters available in this game with each chapter containing 21 levels. 15 of those are regular levels and 6 are X-TREEEEMMMMEEEEE levels. Normally, if I labeled something as X-Treme I would be mocking it. However, in this sense, I'm actually warning you because you will be tempted to chuck your phone across the yard, at the cat, through a window, etc. To be completely honest? You'll be tempted to do that with some of the regular levels.

Now, having explained that this game can be absolutely frustrating you need to understand something. As you can probably see from the screen shots I have completed most of this game. If you know nothing about me, I am NOT a patient person. When this game released, and still to this day, I played it obsessively. The anger fueled me because it was an amazingly simple concept that I was determined to overcome. It was fun in disguise, unapologeticly difficult fun in disguise. 

I'm recommending this game to people who like to play on the go. It's best to be taken in spurts with this game instead of one sitting. You find yourself being able to come back and overcome challenges that you just couldn't accomplish before and it gives you a feeling of satisfaction that I don't think newer games (of the last 10 years) really deliver. It pleases the purist, the child, the artist, and the cynic. Anyone can play this game and I guarantee you, your little brother, and your grandmother can play it together while sharing scores and challenges.

If that isn't enough to get you interested in this game the price tag is only .99 cents plus they give you new downloadable levels each week without you having to update the application. For free. FREE. FREEEEEEEEEEEEEEEEEEEEEEEE. Still not enough? I can assure you that 5th Cell Games has a pretty good freaking track record of games. Go out, purchase, play, enjoy.

This game is an absolutely fantastic mobile game on the go and it was looked over by a lot of people. What else can you buy for less than a dollar?

Questions? Comments? Cursewords? Email me at RedJeans@siradio.fm